![]() ![]() Please note: Saves that are used while in the test build may not be compatible with the main branch any longer. ![]() The game will update to the public test build Select the Gamma Testing/Public Test branch Go to Pixel Privateers in your Steam library, and right click on the title. We couldn’t have made Privateers the game it is today without our community, thanks for being part of our journey! We will be reading feedback as it comes in, so please be sure to let us know your thoughts. Once these features are tested with the community, we will be making any necessary changes and then rolling them out to the main branch. The team is anxious to hear from those who were seeing these issues, and hope you will let us know if this resolves those problems for you. This should make a very noticeable difference to those who were seeing crashes due to being out of memory, as well as slow-downs, lag, or stuttering due to low frame rate. We hope to see plenty of players opt in and engage with this beta in order to improve the game and take it in the direction you want to see.Īlong with the auto-attack feature, we have made significant performance increases with the change to Unity 5 and resultant changes throughout the game, and are excited to see how those changes function outside of our testing environment. This will allow us to gather feedback and ensure that it is working smoothly for everyone and address the issues the community has stressed/raised to us. We are initially introducing this feature onto the public test branch. Using this method, we are able to prevent crew members from pulling aggro on chains of enemy groups before the player wishes to engage with them. When active, the field you defend will be placed again each time you click to move your crew or attack. In situations where you need tighter control, you can toggle Stand Your Ground off, and take full manual control of your crew. This feature brings in a way for you to direct your attention elsewhere while combat is ongoing - all while interacting with other crew members - without sacrificing player interaction and control of combat. Selecting another crew member lets you set a different area, allowing you to cover more than one area with automated defense. When in Stand Your Ground mode, you can command specific privateers to automatically attack anything within the immediate area of that squad member. What we are rolling out here allows the user to control whether or not to activate the “Stand Your Ground” feature. Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. ![]()
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